3DMark Solar Bay is a cross-platform benchmark for ray tracing capable Windows, Mac, iOS and Android devices. Use Solar Bay to test and compare the graphics performance of the latest high-end phones, tablets, and lightweight PCs.


Benchmark3DMark Solar Bay
PlatformsWindows, Windows on Arm, macOS, Android, iOS
Target hardwareSmartphones, tablets, game handhelds, notebook PCs
WorkloadsGraphics Test measuring GPU performance
Graphics APIVulkan 1.1* (Android, Windows), Metal (iOS, macOS)
Rendering resolution2560 × 1440


Solar Bay uses the Vulkan 1.1 graphics API. For ray tracing , it uses the Vulkan ray tracing pipeline for Windows devices, Vulkan ray query for Android devices. On iOS devices Solar Bay uses Apple's Metal API. You can compare scores cross-platform. Please refer to the System requirements page for full Vulkan requirements. 


Solar Bay benchmark

The Solar Bay benchmark runs for 1 minute. It measures the device’s performance when gaming with raytracing enabled, and the raytracing workload is split into three increasingly demanding sections. The length of this benchmark is designed to mirror a mobile game where the workload is short bursts of activity.

Solar Bay stress test

The Solar Bay stress test is a longer test that shows how a device will perform over extended periods of ray-traced gaming. It is designed to mirror a longer session of ray-traced gaming.This test runs the Solar Bay workload in a loop for twenty minutes.

Instead of producing a single score, the main result from the stress test is a chart that shows you how the device’s performance changed during the test. This chart can help you understand how your device manages performance and heat during heavy use.